TY - GEN
T1 - Eco-driving Accounting for Interactive Cut-in Vehicles
AU - He, Chaozhe R.
AU - Li, Nan
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - Automated vehicles can gather information about surrounding traffic and plan safe and energy-efficient driving behavior, which is known as eco-driving. Conventional eco-driving designs only consider preceding vehicles in the same lane as the ego vehicle. In heavy traffic, however, vehicles in adjacent lanes may cut into the ego vehicle's lane, influencing the ego vehicle's eco-driving behavior and compromising the energy-saving performance. Therefore, in this paper, we propose an eco-driving design that accounts for neighbor vehicles that have cut-in intentions. Specifically, we integrate a leader-follower game to predict the interaction between the ego and the cut-in vehicles and a model-predictive controller for planning energy-efficient behavior for the automated ego vehicle. We show that the leader-follower game model can reasonably represent the interactive motion between the ego vehicle and the cut-in vehicle. More importantly, we show that the proposed design can predict and react to neighbor vehicles' cut-in behaviors properly, leading to improved energy efficiency in cut-in scenarios compared to baseline designs that consider preceding vehicles only.
AB - Automated vehicles can gather information about surrounding traffic and plan safe and energy-efficient driving behavior, which is known as eco-driving. Conventional eco-driving designs only consider preceding vehicles in the same lane as the ego vehicle. In heavy traffic, however, vehicles in adjacent lanes may cut into the ego vehicle's lane, influencing the ego vehicle's eco-driving behavior and compromising the energy-saving performance. Therefore, in this paper, we propose an eco-driving design that accounts for neighbor vehicles that have cut-in intentions. Specifically, we integrate a leader-follower game to predict the interaction between the ego and the cut-in vehicles and a model-predictive controller for planning energy-efficient behavior for the automated ego vehicle. We show that the leader-follower game model can reasonably represent the interactive motion between the ego vehicle and the cut-in vehicle. More importantly, we show that the proposed design can predict and react to neighbor vehicles' cut-in behaviors properly, leading to improved energy efficiency in cut-in scenarios compared to baseline designs that consider preceding vehicles only.
KW - Autonomous vehicles
KW - eco-driving
KW - interactive road agent
UR - https://www.scopus.com/pages/publications/85201188428
U2 - 10.1109/MOST60774.2024.00018
DO - 10.1109/MOST60774.2024.00018
M3 - Conference contribution
AN - SCOPUS:85201188428
T3 - Proceedings - 2024 IEEE International Conference on Mobility, Operations, Services and Technologies, MOST 2024
SP - 90
EP - 100
BT - Proceedings - 2024 IEEE International Conference on Mobility, Operations, Services and Technologies, MOST 2024
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2nd IEEE International Conference on Mobility, Operations, Services and Technologies, MOST 2024
Y2 - 1 May 2024 through 3 May 2024
ER -