TY - GEN
T1 - Dynamical Linear Reward Systems under Competitive Horizon Criteria
AU - Nahum, Mor
AU - Sabag, Oron
AU - Langberg, Michael
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - We consider reward systems defined as iterative decision-making processes, where a player selects an action from the unit interval, and the environment responds by choosing a reward function from a known set of functions. The goal of the player is to accumulate rewards that exceed a given threshold in minimal time, and the performance is measured via regret with respect to an optimal player who knows the entire sequence of reward functions in advance. The central challenge lies in the dynamical nature of the reward system: each time step may involve a different reward function, requiring the player's policy to adapt over time and making the regret an infinite-letter optimization problem. Our main result is an explicit expression for the optimal regret in the case of two linear reward functions that have opposing slopes. Moreover, we show that the optimal regret is achieved by a piecewise-constant action sequence, where both the transition times and action values exhibit special structural properties. These properties seem fundamental and may extend to classes of nonlinear reward functions. Finally, we highlight the implications of our solution in the context of communication, particularly, in characterizing the capacity of arbitrarily varying channels (AVCs) under competitive performance criteria.
AB - We consider reward systems defined as iterative decision-making processes, where a player selects an action from the unit interval, and the environment responds by choosing a reward function from a known set of functions. The goal of the player is to accumulate rewards that exceed a given threshold in minimal time, and the performance is measured via regret with respect to an optimal player who knows the entire sequence of reward functions in advance. The central challenge lies in the dynamical nature of the reward system: each time step may involve a different reward function, requiring the player's policy to adapt over time and making the regret an infinite-letter optimization problem. Our main result is an explicit expression for the optimal regret in the case of two linear reward functions that have opposing slopes. Moreover, we show that the optimal regret is achieved by a piecewise-constant action sequence, where both the transition times and action values exhibit special structural properties. These properties seem fundamental and may extend to classes of nonlinear reward functions. Finally, we highlight the implications of our solution in the context of communication, particularly, in characterizing the capacity of arbitrarily varying channels (AVCs) under competitive performance criteria.
UR - https://www.scopus.com/pages/publications/105029021379
U2 - 10.1109/ITW62417.2025.11240340
DO - 10.1109/ITW62417.2025.11240340
M3 - Conference contribution
AN - SCOPUS:105029021379
T3 - 2025 IEEE Information Theory Workshop, ITW 2025
BT - 2025 IEEE Information Theory Workshop, ITW 2025
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2025 IEEE Information Theory Workshop, ITW 2025
Y2 - 29 September 2025 through 3 October 2025
ER -