TY - GEN
T1 - Dynamic Voxel Grid Optimization for High-Fidelity RGB-D Supervised Surface Reconstruction
AU - Xu, Xiangyu
AU - Yan, Qingan
AU - Cai, Changjiang
AU - Zhan, Huangying
AU - Ji, Pan
AU - Zhou, Yang
AU - Yuan, Junsong
AU - Xu, Yi
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.
PY - 2026
Y1 - 2026
N2 - Direct optimization of interpolated features on multi-resolution voxel grids has emerged as a more efficient alternative to MLP-like modules. However, this approach is constrained by higher memory expenses and limited representation capabilities. In this paper, we introduce a novel dynamic grid optimization method for high-fidelity 3D surface reconstruction that incorporates both RGB and depth observations. Rather than treating each voxel equally, we optimize the process by dynamically modifying the grid and assigning more finer-scale voxels to regions with higher complexity, allowing us to capture more intricate details. Furthermore, we develop a scheme to quantify the dynamic subdivision of voxel grid during optimization without requiring any priors. The proposed approach is able to generate high-quality 3D reconstructions with fine details on both synthetic and real-world data, while maintaining computational efficiency, which is substantially faster than the baseline method NeuralRGBD [1].
AB - Direct optimization of interpolated features on multi-resolution voxel grids has emerged as a more efficient alternative to MLP-like modules. However, this approach is constrained by higher memory expenses and limited representation capabilities. In this paper, we introduce a novel dynamic grid optimization method for high-fidelity 3D surface reconstruction that incorporates both RGB and depth observations. Rather than treating each voxel equally, we optimize the process by dynamically modifying the grid and assigning more finer-scale voxels to regions with higher complexity, allowing us to capture more intricate details. Furthermore, we develop a scheme to quantify the dynamic subdivision of voxel grid during optimization without requiring any priors. The proposed approach is able to generate high-quality 3D reconstructions with fine details on both synthetic and real-world data, while maintaining computational efficiency, which is substantially faster than the baseline method NeuralRGBD [1].
KW - dynamic voxel grid
KW - NeRF
KW - RGB-D
KW - surface reconstruction
UR - https://www.scopus.com/pages/publications/105045573619
U2 - 10.1007/978-3-032-22264-0_28
DO - 10.1007/978-3-032-22264-0_28
M3 - Conference contribution
AN - SCOPUS:105045573619
SN - 9783032222633
T3 - Lecture Notes in Computer Science
SP - 353
EP - 366
BT - Advances in Computer Graphics - 42nd Computer Graphics International Conference, CGI 2025, Proceedings
A2 - Li, Ping
A2 - Ma, Lizhuang
A2 - Sheng, Bin
A2 - Wan, Liang
A2 - Kim, Jinman
A2 - Thalmann, Daniel
A2 - Magnenat-Thalmann, Nadia
PB - Springer Science and Business Media Deutschland GmbH
T2 - 42nd Computer Graphics International Conference, CGI 2025
Y2 - 14 July 2025 through 18 July 2025
ER -