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Distance estimation in virtual and real environments using bisection

  • Bobby Bodenheimer
  • , Jingjing Meng
  • , Haojie Wu
  • , Gayathri Narasimham
  • , Bjoern Rump
  • , Timothy P. McNamara
  • , Thomas H. Carr
  • , John J. Rieser
  • Vanderbilt University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

52 Scopus citations

Abstract

Systematic error in judging distances in virtual environments is one of the most interesting problems in perceptual studies of virtual environments. The causes of this error are not known. This paper presents an experiment designed to investigate distance perception in virtual environments using the method of distance bisection (fractionation). Most other studies of distance perception in virtual environment rely on measures involving motor responses or time judgments. Unlike these, the method used in this study depends purely on visually perceived distances. Our experiment compares distance bisection judgments in virtual environments, bisection judgments in the real-world, and bisection judgments in the real-world with limited field of view. We also perform the judgments in two environmental contexts, an outdoor environment and an indoor environment. We find evidence that nonlinear distance compression occurs in virtual environments, but judgments in real-world conditions are accurate. We do not find an effect of environmental context.

Original languageEnglish
Title of host publicationProceedings - APGV 2007
Subtitle of host publicationSymposium on Applied Perception in Graphics and Visualization
Pages35-40
Number of pages6
DOIs
StatePublished - 2007
EventAPGV 2007: 4th Symposium on Applied Perception in Graphics and Visualization - Tubingen, Germany
Duration: May 25 2007May 27 2007

Publication series

NameACM International Conference Proceeding Series
Volume253

Conference

ConferenceAPGV 2007: 4th Symposium on Applied Perception in Graphics and Visualization
Country/TerritoryGermany
CityTubingen
Period05/25/0705/27/07

Keywords

  • Distance bisection
  • Distance perception
  • Fractionation
  • Virtual reality (VR)

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