TY - GEN
T1 - Distance estimation in virtual and real environments using bisection
AU - Bodenheimer, Bobby
AU - Meng, Jingjing
AU - Wu, Haojie
AU - Narasimham, Gayathri
AU - Rump, Bjoern
AU - McNamara, Timothy P.
AU - Carr, Thomas H.
AU - Rieser, John J.
PY - 2007
Y1 - 2007
N2 - Systematic error in judging distances in virtual environments is one of the most interesting problems in perceptual studies of virtual environments. The causes of this error are not known. This paper presents an experiment designed to investigate distance perception in virtual environments using the method of distance bisection (fractionation). Most other studies of distance perception in virtual environment rely on measures involving motor responses or time judgments. Unlike these, the method used in this study depends purely on visually perceived distances. Our experiment compares distance bisection judgments in virtual environments, bisection judgments in the real-world, and bisection judgments in the real-world with limited field of view. We also perform the judgments in two environmental contexts, an outdoor environment and an indoor environment. We find evidence that nonlinear distance compression occurs in virtual environments, but judgments in real-world conditions are accurate. We do not find an effect of environmental context.
AB - Systematic error in judging distances in virtual environments is one of the most interesting problems in perceptual studies of virtual environments. The causes of this error are not known. This paper presents an experiment designed to investigate distance perception in virtual environments using the method of distance bisection (fractionation). Most other studies of distance perception in virtual environment rely on measures involving motor responses or time judgments. Unlike these, the method used in this study depends purely on visually perceived distances. Our experiment compares distance bisection judgments in virtual environments, bisection judgments in the real-world, and bisection judgments in the real-world with limited field of view. We also perform the judgments in two environmental contexts, an outdoor environment and an indoor environment. We find evidence that nonlinear distance compression occurs in virtual environments, but judgments in real-world conditions are accurate. We do not find an effect of environmental context.
KW - Distance bisection
KW - Distance perception
KW - Fractionation
KW - Virtual reality (VR)
UR - https://www.scopus.com/pages/publications/36849033564
U2 - 10.1145/1272582.1272589
DO - 10.1145/1272582.1272589
M3 - Conference contribution
AN - SCOPUS:36849033564
SN - 159593670X
SN - 9781595936707
T3 - ACM International Conference Proceeding Series
SP - 35
EP - 40
BT - Proceedings - APGV 2007
T2 - APGV 2007: 4th Symposium on Applied Perception in Graphics and Visualization
Y2 - 25 May 2007 through 27 May 2007
ER -