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DEVELOPMENT OF A COMPUTATIONAL TOOLKIT FOR BIOMECHANICAL ANALYSIS AND SIMULATION: THE VERTEBRATE ANALYZER

  • SUNY Buffalo

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper discusses the development of a computational modeling and analysis toolkit to construct, animate, and biomechanically analyze sophisticated models of vertebrates. Users will be able to create virtual musculoskeletal models of almost any vertebrate, extinct or extant, and run biomechanical analyses on one element or more of those models during simulated activities. By imposing selectable mechanical and physiologic constraints on each anatomical component comprising the virtual models (e.g., bone, tendon, muscle), resulting models will be variably limited in the behaviors that they can be programmed to emulate. The purpose is to both visualize and "experiment" with these biomechanically constrained models under known or estimated conditions and thereby test hypotheses relating t) form, function, and/or behavior. The system is designed to be open-source and expandable, so that users can add their own functions and/or modify existing features.

Original languageEnglish
Title of host publication16th International Conference on Computer Applications in Industry and Engineering 2003, CAINE 2003
EditorsKendall E. Nygard
PublisherInternational Society for Computers and Their Applications (ISCA)
Pages258-263
Number of pages6
ISBN (Electronic)9781618395368
StatePublished - 2003
Event16th International Conference on Computer Applications in Industry and Engineering, CAINE 2003 - Las Vegas, United States
Duration: Nov 11 2003Nov 13 2003

Publication series

Name16th International Conference on Computer Applications in Industry and Engineering 2003, CAINE 2003

Conference

Conference16th International Conference on Computer Applications in Industry and Engineering, CAINE 2003
Country/TerritoryUnited States
CityLas Vegas
Period11/11/0311/13/03

Keywords

  • Biomechanical systems
  • Computer Graphics and Animation
  • Computer Modeling and Simulation
  • Virtual Reality

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