TY - GEN
T1 - DEVELOPMENT OF A COMPUTATIONAL TOOLKIT FOR BIOMECHANICAL ANALYSIS AND SIMULATION
T2 - 16th International Conference on Computer Applications in Industry and Engineering, CAINE 2003
AU - Hulme, K. F.
AU - Mendel, F. C.
AU - Chugh, K. P.
N1 - Publisher Copyright:
Copyright © (2003) by the International Society for Computers and Their Applications. All rights reserved.
PY - 2003
Y1 - 2003
N2 - This paper discusses the development of a computational modeling and analysis toolkit to construct, animate, and biomechanically analyze sophisticated models of vertebrates. Users will be able to create virtual musculoskeletal models of almost any vertebrate, extinct or extant, and run biomechanical analyses on one element or more of those models during simulated activities. By imposing selectable mechanical and physiologic constraints on each anatomical component comprising the virtual models (e.g., bone, tendon, muscle), resulting models will be variably limited in the behaviors that they can be programmed to emulate. The purpose is to both visualize and "experiment" with these biomechanically constrained models under known or estimated conditions and thereby test hypotheses relating t) form, function, and/or behavior. The system is designed to be open-source and expandable, so that users can add their own functions and/or modify existing features.
AB - This paper discusses the development of a computational modeling and analysis toolkit to construct, animate, and biomechanically analyze sophisticated models of vertebrates. Users will be able to create virtual musculoskeletal models of almost any vertebrate, extinct or extant, and run biomechanical analyses on one element or more of those models during simulated activities. By imposing selectable mechanical and physiologic constraints on each anatomical component comprising the virtual models (e.g., bone, tendon, muscle), resulting models will be variably limited in the behaviors that they can be programmed to emulate. The purpose is to both visualize and "experiment" with these biomechanically constrained models under known or estimated conditions and thereby test hypotheses relating t) form, function, and/or behavior. The system is designed to be open-source and expandable, so that users can add their own functions and/or modify existing features.
KW - Biomechanical systems
KW - Computer Graphics and Animation
KW - Computer Modeling and Simulation
KW - Virtual Reality
UR - https://www.scopus.com/pages/publications/85131947909
M3 - Conference contribution
AN - SCOPUS:85131947909
T3 - 16th International Conference on Computer Applications in Industry and Engineering 2003, CAINE 2003
SP - 258
EP - 263
BT - 16th International Conference on Computer Applications in Industry and Engineering 2003, CAINE 2003
A2 - Nygard, Kendall E.
PB - International Society for Computers and Their Applications (ISCA)
Y2 - 11 November 2003 through 13 November 2003
ER -