TY - GEN
T1 - Depth camera based hand gesture recognition and its applications in Human-Computer-Interaction
AU - Ren, Zhou
AU - Meng, Jingjing
AU - Yuan, Junsong
PY - 2011
Y1 - 2011
N2 - Of various Human-Computer-Interactions (HCI), hand gesture based HCI might be the most natural and intuitive way to communicate between people and machines, since it closely mimics how human interact with each other. Its intuitiveness and naturalness have spawned many applications in exploring large and complex data, computer games, virtual reality, health care, etc. Although the market for hand gesture based HCI is huge, building a robust hand gesture recognition system remains a challenging problem for traditional vision-based approaches, which are greatly limited by the quality of the input from optical sensors. [16] proposed a novel dissimilarity distance metric for hand gesture recognition using Kinect sensor, called Finger-Earth Mover's Distance (FEMD). In this paper, we compare the performance in terms of speed and accuracy between FEMD and traditional corresponding-based shape matching algorithm, Shape Context. And then we introduce several HCI applications built on top of a accurate and robust hand gesture recognition system based on FEMD. This hand gesture recognition system performs robustly despite variations in hand orientation, scale or articulation. Moreover, it works well in uncontrolled environments with background clusters. We demonstrate that this robust hand gesture recognition system can be a key enabler for numerous hand gesture based HCI systems.
AB - Of various Human-Computer-Interactions (HCI), hand gesture based HCI might be the most natural and intuitive way to communicate between people and machines, since it closely mimics how human interact with each other. Its intuitiveness and naturalness have spawned many applications in exploring large and complex data, computer games, virtual reality, health care, etc. Although the market for hand gesture based HCI is huge, building a robust hand gesture recognition system remains a challenging problem for traditional vision-based approaches, which are greatly limited by the quality of the input from optical sensors. [16] proposed a novel dissimilarity distance metric for hand gesture recognition using Kinect sensor, called Finger-Earth Mover's Distance (FEMD). In this paper, we compare the performance in terms of speed and accuracy between FEMD and traditional corresponding-based shape matching algorithm, Shape Context. And then we introduce several HCI applications built on top of a accurate and robust hand gesture recognition system based on FEMD. This hand gesture recognition system performs robustly despite variations in hand orientation, scale or articulation. Moreover, it works well in uncontrolled environments with background clusters. We demonstrate that this robust hand gesture recognition system can be a key enabler for numerous hand gesture based HCI systems.
UR - https://www.scopus.com/pages/publications/84860641847
U2 - 10.1109/ICICS.2011.6173545
DO - 10.1109/ICICS.2011.6173545
M3 - Conference contribution
AN - SCOPUS:84860641847
SN - 9781457700309
T3 - ICICS 2011 - 8th International Conference on Information, Communications and Signal Processing
BT - ICICS 2011 - 8th International Conference on Information, Communications and Signal Processing
T2 - 8th International Conference on Information, Communications and Signal Processing, ICICS 2011
Y2 - 13 December 2011 through 16 December 2011
ER -