TY - GEN
T1 - Demographics of undergraduate students in game degree programs in the U.S. and UK
AU - McGill, Monica M.
AU - Settle, Amber
AU - Decker, Adrienne
PY - 2013
Y1 - 2013
N2 - Over the last decade, there has been a growth in the video game industry and, at the same time, game degree programs at post-secondary institutions worldwide have grown in quantity and quality. Representation of gender and race in games and in the game industry workforce is an important issue. We explore this topic in our research, providing an overview of the demographics of undergraduate students in game degree programs in the United States and the United Kingdom. We include race, gender, ethnicity, political preferences, sexual orientation and more. Gender results indicate that males make up the significant majority in undergraduate game programs. Women are significantly more likely to think that the gaming industry, programs at the university, and project teams at the university are not as diverse as men think they are. Women are also significantly more likely to report that their programs would benefit from more diversity than men.
AB - Over the last decade, there has been a growth in the video game industry and, at the same time, game degree programs at post-secondary institutions worldwide have grown in quantity and quality. Representation of gender and race in games and in the game industry workforce is an important issue. We explore this topic in our research, providing an overview of the demographics of undergraduate students in game degree programs in the United States and the United Kingdom. We include race, gender, ethnicity, political preferences, sexual orientation and more. Gender results indicate that males make up the significant majority in undergraduate game programs. Women are significantly more likely to think that the gaming industry, programs at the university, and project teams at the university are not as diverse as men think they are. Women are also significantly more likely to report that their programs would benefit from more diversity than men.
KW - curriculum
KW - demographics
KW - diversity
KW - ethnicity
KW - games
KW - gender
KW - undergraduate students
UR - https://www.scopus.com/pages/publications/84887282087
U2 - 10.1145/2512276.2512278
DO - 10.1145/2512276.2512278
M3 - Conference contribution
AN - SCOPUS:84887282087
SN - 9781450322393
T3 - SIGITE 2013 - Proceedings of the 2013 ACM SIGITE Annual Conference on Information Technology Education
SP - 43
EP - 49
BT - SIGITE 2013 - Proceedings of the 2013 ACM SIGITE Annual Conference on Information Technology Education
T2 - 2013 13th ACM SIGITE Annual Conference on Information Technology Education, SIGITE 2013
Y2 - 10 October 2013 through 12 October 2013
ER -