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Demographics of undergraduate students in game degree programs in the U.S. and UK

  • Bradley University
  • DePaul University

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review

3 Scopus citations

Abstract

Over the last decade, there has been a growth in the video game industry and, at the same time, game degree programs at post-secondary institutions worldwide have grown in quantity and quality. Representation of gender and race in games and in the game industry workforce is an important issue. We explore this topic in our research, providing an overview of the demographics of undergraduate students in game degree programs in the United States and the United Kingdom. We include race, gender, ethnicity, political preferences, sexual orientation and more. Gender results indicate that males make up the significant majority in undergraduate game programs. Women are significantly more likely to think that the gaming industry, programs at the university, and project teams at the university are not as diverse as men think they are. Women are also significantly more likely to report that their programs would benefit from more diversity than men.

Original languageEnglish
Title of host publicationSIGITE 2013 - Proceedings of the 2013 ACM SIGITE Annual Conference on Information Technology Education
Pages43-49
Number of pages7
DOIs
StatePublished - 2013
Event2013 13th ACM SIGITE Annual Conference on Information Technology Education, SIGITE 2013 - Orlando, FL, United States
Duration: Oct 10 2013 → Oct 12 2013

Publication series

NameSIGITE 2013 - Proceedings of the 2013 ACM SIGITE Annual Conference on Information Technology Education

Conference

Conference2013 13th ACM SIGITE Annual Conference on Information Technology Education, SIGITE 2013
Country/TerritoryUnited States
CityOrlando, FL
Period10/10/13 → 10/12/13

Keywords

  • curriculum
  • demographics
  • diversity
  • ethnicity
  • games
  • gender
  • undergraduate students

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