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Collaborative virtual environments art exhibition

  • Indiana University Bloomington
  • University of Illinois at Chicago

Research output: Contribution to journalConference articlepeer-review

11 Scopus citations

Abstract

This panel presentation will exhibit artwork developed in CAVEs and discuss how art methodologies enhance the science of VR through collaboration, interaction and aesthetics. Artists and scientists work alongside one another to expand scientific research and artistic expression and are motivated by exhibiting collaborative virtual environments. Looking towards the arts, such as painting and sculpture, computer graphics captures a visual tradition. Virtual reality expands this tradition to not only what we face, but to what surrounds us and even what responds to our body and its gestures. Art making that once was isolated to the static frame and an optimal point of view is now out and about, in fully immersive mode within CAVEs. Art knowledge is a guide to how the aesthetics of 2D and 3D worlds affect, transform, and influence the social, intellectual and physical condition of the human body through attention to psychology, spiritual thinking, education, and cognition. The psychological interacts with the physical in the virtual in such a way that each facilitates, enhances and extends the other, culminating in a "go together" world. Attention to sharing art experience across high-speed networks introduces a dimension of liveliness and aliveness when we "become virtual" in real time with others.

Original languageEnglish
Article number65
Pages (from-to)641-652
Number of pages12
JournalProceedings of SPIE - The International Society for Optical Engineering
Volume5664
DOIs
StatePublished - 2005
EventProceedings of SPIE-IS and T Electronic Imaging - Stereoscopic Displays and Virtual Reality Systems XII - San Jose, CA, United States
Duration: Jan 17 2005Jan 20 2005

Keywords

  • CAVE
  • Distributed/network graphics
  • Fine arts
  • MultiMedia Information Systems
  • Virtual reality

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