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Cognitive modeling of learning using big data from a science-based game development environment

  • Leonard Annetta
  • , Richard Lamb
  • , Denise M. Bressler
  • , David B. Vallett
  • East Carolina University
  • Quebec Quantitative Qualitative Research and Evaluation

Research output: Contribution to journalArticlepeer-review

Abstract

The purpose of this study was to identify the underlying cognitive attributes used during the design and development of science-based serious educational games. Study methods rely on a modification of cognitive diagnostics, item response theory, and Bayesian estimation with traditional statistical techniques such as factor analysis and model fit analysis to examine the data and model structure. A computational model of the cognitive processing using an artificial neural network (ANN) allowed for examination of underlying mechanisms of cognition from a server-side data set and a 21st century skills assessment. ANN results indicate that the model correctly predicts successful completion of science-based serious educational game (SEG) design tasks related to 21st century skills 86% of the time and correctly predicts failure to complete SEG design tasks related to 21st century skills 78% of the time. The model also reveals the relative importance of each particular cognitive attribute within the 21st century skills framework.

Original languageEnglish
Pages (from-to)22-39
Number of pages18
JournalInternational Journal of Game-Based Learning
Volume10
Issue number4
DOIs
StatePublished - Oct 1 2020

Keywords

  • 21st Century Skills
  • Big Data
  • Education
  • Science

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