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Can gamified online training make high school students more entrepreneurial? Experimental evidence from Rwanda

  • Pontificia Universidad Católica de Chile
  • JPAL
  • IZA
  • World Bank

Research output: Contribution to journalArticlepeer-review

6 Scopus citations

Abstract

We study the short-run effects of a gamified online entrepreneurship training offered to high school students in Rwanda during the COVID-19 pandemic. Using a randomized controlled trial, we estimate sizeable effects of the 6-week training on entrepreneurial activity. One month after the training, participants in schools offered the training were much more likely to own a business than participants in control schools. The training induced students to participate more actively in their school's business club, to undertake more business-oriented actions, to improve their business practices, and to interact more with other youth and family members about their business ideas. We hypothesize that the training motivated treated students to sustain their business activities during the COVID-19 crisis.

Original languageEnglish
Article number102559
JournalEconomics of Education Review
Volume101
DOIs
StatePublished - Aug 2024

Keywords

  • Entrepreneurship education
  • Gamification
  • Online education
  • Randomized controlled trials
  • Rwanda
  • Soft skills training
  • Youth business training

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