TY - GEN
T1 - ASL360
T2 - 2025 IEEE Global Communications Conference, GLOBECOM 2025
AU - Mohammadhosseini, Alireza
AU - Chakareski, Jacob
AU - Mastronarde, Nicholas
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - We propose ASL360, an adaptive deep reinforcement learning-based scheduler for on-demand 360° video streaming to mobile VR users in next generation wireless networks. We aim to maximize the overall Quality of Experience (QoE) of the users served over a UAV-assisted 5G wireless network. Our system model comprises a macro base station (MBS) and a UAV-mounted base station which both deploy mm-Wave transmission to the users. The 360° video is encoded into dependent layers and segmented tiles, allowing a user to schedule downloads of each layer's segments. Furthermore, each user utilizes multiple buffers to store the corresponding video layer's segments. We model the scheduling decision as a Constrained Markov Decision Process (CMDP), where the agent selects Base or Enhancement layers to maximize the QoE and use a policy gradient-based method (PPO) to find the optimal policy. Additionally, we implement a dynamic adjustment mechanism for cost components, allowing the system to adaptively balance and prioritize the video quality, buffer occupancy, and quality change based on real-time network and streaming session conditions. We demonstrate that ASL360 significantly improves the QoE, achieving approximately 2 dB higher average video quality, 80% lower average rebuffering time, and 57% lower video quality variation, relative to competitive baseline methods. Our results show the effectiveness of our layered and adaptive approach in enhancing the QoE in immersive video streaming applications, particularly in dynamic and challenging network environments.
AB - We propose ASL360, an adaptive deep reinforcement learning-based scheduler for on-demand 360° video streaming to mobile VR users in next generation wireless networks. We aim to maximize the overall Quality of Experience (QoE) of the users served over a UAV-assisted 5G wireless network. Our system model comprises a macro base station (MBS) and a UAV-mounted base station which both deploy mm-Wave transmission to the users. The 360° video is encoded into dependent layers and segmented tiles, allowing a user to schedule downloads of each layer's segments. Furthermore, each user utilizes multiple buffers to store the corresponding video layer's segments. We model the scheduling decision as a Constrained Markov Decision Process (CMDP), where the agent selects Base or Enhancement layers to maximize the QoE and use a policy gradient-based method (PPO) to find the optimal policy. Additionally, we implement a dynamic adjustment mechanism for cost components, allowing the system to adaptively balance and prioritize the video quality, buffer occupancy, and quality change based on real-time network and streaming session conditions. We demonstrate that ASL360 significantly improves the QoE, achieving approximately 2 dB higher average video quality, 80% lower average rebuffering time, and 57% lower video quality variation, relative to competitive baseline methods. Our results show the effectiveness of our layered and adaptive approach in enhancing the QoE in immersive video streaming applications, particularly in dynamic and challenging network environments.
UR - https://www.scopus.com/pages/publications/105036349444
U2 - 10.1109/GLOBECOM59602.2025.11432572
DO - 10.1109/GLOBECOM59602.2025.11432572
M3 - Conference contribution
AN - SCOPUS:105036349444
T3 - Proceedings - IEEE Global Communications Conference, GLOBECOM
SP - 73
EP - 78
BT - GLOBECOM 2025 - 2025 IEEE Global Communications Conference
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 8 December 2025 through 12 December 2025
ER -