TY - GEN
T1 - AR in hand
T2 - 23rd ACM International Conference on Multimedia, MM 2015
AU - Liang, Hui
AU - Yuan, Junsong
AU - Thalmann, Daniel
AU - Nadia, Magnenat Thalmann
N1 - Publisher Copyright:
© 2015 ACM.
PY - 2015/10/13
Y1 - 2015/10/13
N2 - Wearable devices such as Microsoft Hololens and Google glass are highly popular in recent years. As traditional input hardware is dificult to use on such platforms, vision-based hand pose tracking and gesture control techniques are more suitable alternatives. This demo shows the possibility to interact with 3D contents with bare hands on wearable de-vices by two Augmented Reality applications, including vir-tual teapot manipulation and fountain animation in hand. Technically, we use a head-mounted depth camera to cap-ture the RGB-D images from egocentric view, and adopt the random forest to regress for the palm pose and classify the hand gesture simultaneously via a spatial-voting framework. The predicted pose and gesture are used to render the 3D virtual objects, which are overlaid onto the hand region in input RGB images with camera calibration parameters for seamless virtual and real scene synthesis.
AB - Wearable devices such as Microsoft Hololens and Google glass are highly popular in recent years. As traditional input hardware is dificult to use on such platforms, vision-based hand pose tracking and gesture control techniques are more suitable alternatives. This demo shows the possibility to interact with 3D contents with bare hands on wearable de-vices by two Augmented Reality applications, including vir-tual teapot manipulation and fountain animation in hand. Technically, we use a head-mounted depth camera to cap-ture the RGB-D images from egocentric view, and adopt the random forest to regress for the palm pose and classify the hand gesture simultaneously via a spatial-voting framework. The predicted pose and gesture are used to render the 3D virtual objects, which are overlaid onto the hand region in input RGB images with camera calibration parameters for seamless virtual and real scene synthesis.
KW - Augmented Reality
KW - Gesture Recognition
KW - Palm Pose Esti-mation
UR - https://www.scopus.com/pages/publications/84962798362
U2 - 10.1145/2733373.2807972
DO - 10.1145/2733373.2807972
M3 - Conference contribution
AN - SCOPUS:84962798362
T3 - MM 2015 - Proceedings of the 2015 ACM Multimedia Conference
SP - 743
EP - 744
BT - MM 2015 - Proceedings of the 2015 ACM Multimedia Conference
PB - Association for Computing Machinery, Inc
Y2 - 26 October 2015 through 30 October 2015
ER -