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About the Unreal

  • Ontogenesis Solutions LLC

Research output: Contribution to journalConference articlepeer-review

Abstract

We introduce a framework for representing information about entities that do not exist or may never exist, such as those involving fictional entities, blueprints, simulations, and future scenarios. Traditional approaches that introduce “dummy instances” or rely on modal logic are criticized, and a proposal is defended in which the cases in question are modeled using the intersections of actual types rather than specific non-existent tokens. The paper positions itself within the Basic Formal Ontology paradigm and its realist commitments, emphasizing the importance of practical, implementable solutions over purely metaphysical or philosophical proposals. We argue that existing approaches to non-existent entities either overcommit to metaphysical assumptions or introduce computational inefficiencies that hinder applications. By developing a structured ontology-driven approach to unreal patterns, the paper aims to provide a useful and computationally viable means of handling references to hypothetical or non-existent entities.

Original languageEnglish
JournalCEUR Workshop Proceedings
Volume4176
StatePublished - 2025
Event2025 Joint Ontology Workshops, JOWO - Episode 11: The Sicilian Summer under the Etna - Catania, Italy
Duration: Sep 8 2025Sep 12 2025

Keywords

  • Basic Formal Ontology
  • Generically Dependent Continuants
  • Industrial Design
  • Methodological
  • Patterns
  • Simulations

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