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A Web3D forest geo-visualization and user interface evaluation

  • Virginia Polytechnic Institute and State University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Scopus citations

Abstract

In this study, we developed a workflow for the construction of WebGL rendering and interactive visualization of forest landscapes from GIS and forest simulation datasets. We constructed a realistic virtual forest environment for our study site in Virginia. This Web3D virtual environment, built with X3DOM and HTML5, is capable of fast real-Time rendering and walk-Through simulation based on two Level of Details (LOD) switching techniques, and interactive over mainstream web browsers without a plugin. We explored the performance of a navigation aid and two types of LOD cut-off functions in the forest geo-visualization. We used a hunting game search task to test the effect of our user interface features. According to the paired t-Test results, the navigation aid significantly increasing participants' performance, while the exponential cut-off and linear cut-off functions showed no significant difference from participants' perspective.

Original languageEnglish
Title of host publicationProceedings - Web3D 2017
Subtitle of host publication22nd International Conference on 3D Web Technology
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450349550
DOIs
StatePublished - Jun 5 2017
Event22nd International Conference on 3D Web Technology, Web3D 2017 - Brisbane, Australia
Duration: Jun 5 2017Jun 7 2017

Publication series

NameProceedings - Web3D 2017: 22nd International Conference on 3D Web Technology

Conference

Conference22nd International Conference on 3D Web Technology, Web3D 2017
Country/TerritoryAustralia
CityBrisbane
Period06/5/1706/7/17

Keywords

  • Forest geo-visualization
  • Level of details
  • Virtual environments
  • Web3D
  • X3DOM

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